Behind the Scenes of Fallout, the Gaming World’s Most Surprising Small Screen Triumph
The post-apocalyptic TV series is back to streaming services, and it's fair to say that fans were agreeably astonished by the caliber of its initial run. By portraying the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it managed to capture various facets of the player's experience.
There was Lucy the vault dweller, attempting to uphold her morals and discovering that the wasteland made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his faction's dogma and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a standout performance who has entirely abandoned any sense of morality out in the radioactive wastes.
Building Anticipation for the Second Season
The debut season's ending revealed key information about the culprits behind the nuclear war that condemned a group of people in subterranean shelters for centuries. It also raised plenty of questions unresolved for the next installment – and, this time, hopes are much greater.
“We’ll take ‘not terrible’ – we should print that on merchandise,” says the show's co-creator.
“Starting the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We’re over the moon with the feedback to the show, so this time people are bringing more enthusiasm and altered expectations.”
A New Vegas Vibe for Season Two
The new season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the franchise, even if it was a bit broken at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so key to that game,” says the co-creator. “That parched, blasted-out iconic highway aesthetic of the game is so much fun to translate into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its makers prioritized authentic items and sets were built, reflecting the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” says another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to feel like it’s real.”
Actually, almost each creature you see on-screen is practical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are portrayed by puppets, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series works because it is crafted by skilled directors who are also passionate gamers, with the help of the original creators behind the video games. This mutual respect for the universe is clear in the final product.
The second season is launching on a weekly basis rather than as a full-season drop, marking a change from the previous season. This approach will allow for a new viewing experience, something the showrunners themselves are looking forward to observe.
“It has more depth, it’s bigger, it’s funnier, it has a lot of surprises,” says the game director. “I am excited to seeing what people think.”